Today I figured out that you can actually define texture specular level of a material in material editor. It gives bit more realism if not overdone like in this effect demonstration pic.
lauantai 29. kesäkuuta 2013
perjantai 28. kesäkuuta 2013
Sr1 progress
Current hot weather has limited progress a bit but today I managed to make 4 hours of improvements to the frontal section of model. It is quite fun to play with the Railworks lighting model.
tiistai 18. kesäkuuta 2013
Something totally different
To keep projects interesting I have to deviate to some totally random things at times. Here is a picture of finnish traffic sign set from 60's. I got inspiration from one surviving sign in the forest.
maanantai 10. kesäkuuta 2013
Sr1 game test
Today I continued exporting different parts of Sr1 model and remapped chassis boxes for batteries etc. Currently the model is only using a scenery blueprint so it doesn't move in the game.
sunnuntai 2. kesäkuuta 2013
Scenery objects
Today I also started making one of the most difficult yet most common scenery object: tree. I selected pine as first. Difficulty with trees comes from the fact that trees are very very complex entities and since there are huge amount of them in a typical scenery the polygon amount should not be too much. I have tried SpeedTree as possible solution for making trees but I wasn't satisfied with results so I decided to build one from scratch. After I had premiliary trunk ready I started with projecting detailed version of one branch to very simple model.
Pic 1. Initial 35000 polygon model of a branch. |
Pic 2. Projected texture of tree building blocks
Pic 3. Projected texture on simple 24 polygon model
Pic 4. Many branches combined from simple branch building blocks
Pic 5. Trees in railworks
lauantai 1. kesäkuuta 2013
Sr1 progress
Today I added few details for SA-3 automatic coupler and textured buffer area. With some luck I should be able to test export the model to Railworks today.
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