Added air hoses that can have uncoupled or coupled state. Thanks for Chris from ChrisTrains for helping.
sunnuntai 22. helmikuuta 2015
maanantai 5. tammikuuta 2015
Hkb progress
Thanks to Chris from (http://www.christrains.com/) I managed to solve the coupler issue. Because the coupler was at different main folder it required that scenario author loads its separately in editor.
I also managed to save tons of time with his dynamic numbering tutorial and now Hkb has also dynamical numbers.
I also managed to save tons of time with his dynamic numbering tutorial and now Hkb has also dynamical numbers.
torstai 1. tammikuuta 2015
Hkb progress
Happy new year!
I have been trying to get my custom coupler blueprint working with Train Simulator for 5 hours without success, so there has been little progress in past weeks. I have always known that you will need to have strong patience if you keep developing stuff for this simulator, but still at times it amazes me how much you can waste time with blueprint editor.
As for some visual improvement I painted additional decals.
I have been trying to get my custom coupler blueprint working with Train Simulator for 5 hours without success, so there has been little progress in past weeks. I have always known that you will need to have strong patience if you keep developing stuff for this simulator, but still at times it amazes me how much you can waste time with blueprint editor.
As for some visual improvement I painted additional decals.
sunnuntai 7. joulukuuta 2014
lauantai 6. joulukuuta 2014
sunnuntai 2. marraskuuta 2014
lauantai 1. marraskuuta 2014
lauantai 4. lokakuuta 2014
Hkb progress
I added tons of new stuff underside the carriage after I noticed that brake shoes etc. were totally missing.
sunnuntai 14. syyskuuta 2014
lauantai 13. syyskuuta 2014
Hkb progress - UV mapping finished
Today I managed to finalize UVW mapping. Next step is coloring and textures. First map gives good view on how many different parts there are involved.
lauantai 6. syyskuuta 2014
keskiviikko 27. elokuuta 2014
Hkb progress
Boring work on UVW coordinates continues. Idea is to get texture on right side to use as few texture islets as possible. In the left side there is remaining of UVW unwrap with thousand islets to be combined. I believe every of those islets is causing a separate draw call which in turn causes unnecessary GPU strain. This strain can be easily avoided if islets are stiched together in reasonable pattern.
sunnuntai 24. elokuuta 2014
Hkb progress
Today I mapped 2 hours of UVW coordinates for Hkb. I find it dull that to get even mediocre results you still have to do this task manually.
keskiviikko 20. elokuuta 2014
Hkb progress
Summer is over and I am back! I hope to have more time for these projects now but cannot promise anything. Hkb is getting texture mapping and I managed to delete 800 redundant polygons today.
tiistai 17. kesäkuuta 2014
Hkb progress
Today I managed to finish modelling work on Hkb. Next step is texturing and exporting to game. This wagon will be used in testing of Sr1 physics with variable loads, couplers and scripting so these two projects are very related.
maanantai 16. kesäkuuta 2014
sunnuntai 15. kesäkuuta 2014
Hkb progress
I have been really busy lately but because summer vacation is coming I hope to allocate more time for modelling. Today I made a hand brake lever and few additional details to the Hkb.
tiistai 13. toukokuuta 2014
sunnuntai 27. huhtikuuta 2014
Sr1 progress
Unfortunately I haven't had time to make much progress lately. Today and yesterday I exported engine room with cabs into game environment. Here is a video of current situation with models.
sunnuntai 30. maaliskuuta 2014
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