sunnuntai 19. elokuuta 2012

Sr1 Cabin texturing proceeds

Today I managed to continue a bit Sr1 cockpit building. Because the model hadn't been converted to RW2012 it took a moment to find the troubles in export but everything went fine after tweaking. Coffee Maker and tabloids on table found themselves textured and premiliary projecting light was installed to ceiling. Still co-pilots seat and refinements to wall texturing before this view is graphically ready.


Here is view to the drivers side(RW's new lighting system works great).


keskiviikko 25. heinäkuuta 2012

More playing with textures

I managed to get few default textures incorporated to my texture set by using RSBinTool. What I see as problem in many RW routes are harsh edges between different textures. As picture tells its not easy to get easy blending scene with default ones. The conclussion is that I need to make a few transition textures to the edge areas.



torstai 19. heinäkuuta 2012

No easy way out

Created first terrain texture(They need to be 32 bit). In RW you don't have possibility to add one texture to library of defaults, instead own texture library must be created(3-5 terrain textures). One texture takes about 1-2 hours to perfect so its another time sink there.. Tracks match to the terrain bit better now:
Because Finland doesn't look desert outside the railyards I have to create more terrain types..

tiistai 17. heinäkuuta 2012

Mastering track laying

Today hour was spent on mastery of track laying tools of RW. I must admit they are bit difficult at start but once you get hang of it it is easier to make prototypical track compared to Trainz. There are issues with current track models in junctions where two trackbeds overlap. Its hard to get it look right without either of track going over. Second challenge comes from getting the track blend well with the rest of scenery. I need to tone the textures bit more..

keskiviikko 11. heinäkuuta 2012

Overpass finished

After bit tweaking I managed to get nicely blending textures with terrain. Because this is secondary scenery object I am not using more time with this (In order to get the route finished someday).

maanantai 9. heinäkuuta 2012

Scenery testing



After test placement of the overpass in RW I found that the scenery objects need to have cover zones to blend with the quite coarse terrain model. Also track ballast texture needs to be darkened a bit.


sunnuntai 8. heinäkuuta 2012

Overpass

Trying to recreate this ( https://maps.google.com/?ll=61.049162,28.197269&spn=0.00498,0.016512&t=m&z=17&layer=c&cbll=61.049063,28.197434&panoid=vBofUqDqfWCgixPHMkz7Rg&cbp=12,83.07,,0,0.06 ) overpass next to the Lappeenranta station. Altough textures derived from photos are quite quick way, they demand their own time and making something to scale nicely without drawings is a challenge. This kind of scenery should take about hour to complete if the time budget were to be followed, but in reality its easy to spend something like 4 hours.
Here is the work after 2 hours including the texture tweaking and gathering reference.

Hardest part is going to get that earth wall blend to ingame terrain textures without huge difference in any season of year.