lauantai 30. kesäkuuta 2012

More portals

Today I continued the work with gantry portals. Let me introduce from left:
portal with R-pillar, secondary portal with R-pillar and finally the famous portal with P-pillar!

torstai 28. kesäkuuta 2012

Portals

Today, I managed to continue catenary construction. The largest portal we found in aerial pictures was over 9 tracks so there are going to be 9 different portal models in each type plus various kind of clutter they attach to these(transformers, lights etc)




tiistai 26. kesäkuuta 2012

Success!

Thanks to Scailman for his helpful tutorial. Everything else was fine in the model except a shader. Previously I had used BlendATexDiff.fx instead of undocumented TrainDecal.fx. After change everything works perfectly.

Here are finnish speed limit signs T-101A and T-102A both in older black and newer red versions.

Tweaking with speed signs

It took 1 hours to model the speed sign and 5 hours and counting to get it properly to the game..

Currently the sign can only show values "21" or "1" depending on the speed limit and I cannot seem to solve the mystery behind it.


torstai 14. kesäkuuta 2012

Signal testing - a major breakthrough

 Today our esteemed signal team managed to get first signal working. This is bigger achievement than it may appear since one signal takes about 5-10 pages of LUA code.

Sr1 passes new main aspect with two lights. Notice the gloss effect in lenses :P

tiistai 12. kesäkuuta 2012

Back in action - sound editing

Ok, we are back. Had a refreshing holiday abroad. Yesterday was wasted in trying to get the blueprint editor open again(deleting temp folder was the solution). Today it is time to continue with track rules. Almost everything else is finished now but still missing sounds. In hour I managed to get one pretty good sound sampled and ready for use. There are still few to go..  


Loops are made with curtain-tool. Track sounds are played on all consists over the track so there cannot be any clear hints of the used rolling stock in recording.