keskiviikko 25. heinäkuuta 2012

More playing with textures

I managed to get few default textures incorporated to my texture set by using RSBinTool. What I see as problem in many RW routes are harsh edges between different textures. As picture tells its not easy to get easy blending scene with default ones. The conclussion is that I need to make a few transition textures to the edge areas.



torstai 19. heinäkuuta 2012

No easy way out

Created first terrain texture(They need to be 32 bit). In RW you don't have possibility to add one texture to library of defaults, instead own texture library must be created(3-5 terrain textures). One texture takes about 1-2 hours to perfect so its another time sink there.. Tracks match to the terrain bit better now:
Because Finland doesn't look desert outside the railyards I have to create more terrain types..

tiistai 17. heinäkuuta 2012

Mastering track laying

Today hour was spent on mastery of track laying tools of RW. I must admit they are bit difficult at start but once you get hang of it it is easier to make prototypical track compared to Trainz. There are issues with current track models in junctions where two trackbeds overlap. Its hard to get it look right without either of track going over. Second challenge comes from getting the track blend well with the rest of scenery. I need to tone the textures bit more..

keskiviikko 11. heinäkuuta 2012

Overpass finished

After bit tweaking I managed to get nicely blending textures with terrain. Because this is secondary scenery object I am not using more time with this (In order to get the route finished someday).

maanantai 9. heinäkuuta 2012

Scenery testing



After test placement of the overpass in RW I found that the scenery objects need to have cover zones to blend with the quite coarse terrain model. Also track ballast texture needs to be darkened a bit.


sunnuntai 8. heinäkuuta 2012

Overpass

Trying to recreate this ( https://maps.google.com/?ll=61.049162,28.197269&spn=0.00498,0.016512&t=m&z=17&layer=c&cbll=61.049063,28.197434&panoid=vBofUqDqfWCgixPHMkz7Rg&cbp=12,83.07,,0,0.06 ) overpass next to the Lappeenranta station. Altough textures derived from photos are quite quick way, they demand their own time and making something to scale nicely without drawings is a challenge. This kind of scenery should take about hour to complete if the time budget were to be followed, but in reality its easy to spend something like 4 hours.
Here is the work after 2 hours including the texture tweaking and gathering reference.

Hardest part is going to get that earth wall blend to ingame terrain textures without huge difference in any season of year.

torstai 5. heinäkuuta 2012

keskiviikko 4. heinäkuuta 2012

Portal stuff

After 3 hours of modelling there is some clutter ready to be attached to the portals. Still going to need a transformer for junction heaters and some minor stuff, and wires ofcourse.