tiistai 8. tammikuuta 2013
Sr1 progress
Today 3 hours was spent on tweaking Sr1 mesh. Various smoothgroup faults and double vertexes were eliminated. It's not very rewarding to work on these minuscule details because they don't show in screenshots and thus tell any real progress. Without these adjustments there would however be various in game problems, therefor these changes have to be done. I've also decided to scrap the earlier texture in photoshop and start again. This is because once you have radically changed the model the texture coordinates need to be realigned and thus texture doesn't match anymore with new coordinates.
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