maanantai 28. lokakuuta 2013

Sr1 progress - cabin

After many hours I managed to get the weather glass map somewhat smaller. Contrary to the otherwise fine tutorials at ChrisTrains the rain drops seem to be independent of texture size/resolution. What matters is assigned UV space, thus to get smallest water drops you have to scale that part in UV editor to fill most of the space, using multiple bitmaps if necessary.


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