Boring work on UVW coordinates continues. Idea is to get texture on right side to use as few texture islets as possible. In the left side there is remaining of UVW unwrap with thousand islets to be combined. I believe every of those islets is causing a separate draw call which in turn causes unnecessary GPU strain. This strain can be easily avoided if islets are stiched together in reasonable pattern.
keskiviikko 27. elokuuta 2014
sunnuntai 24. elokuuta 2014
Hkb progress
Today I mapped 2 hours of UVW coordinates for Hkb. I find it dull that to get even mediocre results you still have to do this task manually.
keskiviikko 20. elokuuta 2014
Hkb progress
Summer is over and I am back! I hope to have more time for these projects now but cannot promise anything. Hkb is getting texture mapping and I managed to delete 800 redundant polygons today.
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