keskiviikko 27. elokuuta 2014

Hkb progress

Boring work on UVW coordinates continues. Idea is to get texture on right side to use as few texture islets as possible. In the left side there is remaining of UVW unwrap with thousand islets to be combined. I believe every of those islets is causing a separate draw call which in turn causes unnecessary GPU strain. This strain can be easily avoided if islets are stiched together in reasonable pattern.  

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